I found an interesting article, interviewing a number of Westwood Studios employees, after Command and Conquer 2:Tiberian Sun was finished. Gamasutra.com had a really old article way back in 2000, detailing the production of the game and how much it created frustration and screaming by various programmers and such. Some of the features that the article mentioned include:
One of the times we tried to change the rules was when harvester threat-avoidance logic was introduced. I remember hearing lead designer Adam Isgreen screaming at his computer when his harvesters refused to obey his orders to retreat. We decided to scrap that idea shortly afterward.
The basic idea behind the dynamic-battlefield concept is that players’ actions alter the battlefield. For example, a player could set fire to trees to burn a path into an enemy’s base. We wound up cutting this particular feature because it caused path-finding problems.
The article mentioned many woes during the game’s production, including locking the documents too early (which means they finished audio features, mission design, etc), post-production movie problems, adding too many features, and scheduling problems. Overall, this left a number of C&C players feeling that the game was half-baked and overly-hyped as soon as it was released to stores worldwide. I remember reading many reviews giving less-than-stellar reviews of Tiberian Sun, including PC Gamer US giving Tiberian Sun a 72%. That was back when PC Gamer US was the pinnacle of PC game reviews and their strictness. I also distinctly remember many players complaining about the graphics in the game, complaining about the looks of the game units compared to the early beta screenshots, extreme amounts of brown and grey, darkness, slow and drab music, and the highly pixelated explosions. Some of the bigger complaints include the slowness of the gameplay and taxing even on higher-end Pentium CPU systems.
The add-on, Firestorm, rectified a number of responses by C&C fans and players, including faster gameplay, better game-play balance, twisting storylines, kick-ass music, and interesting missions. However, the Tiberium universe would later be buried and overlooked with the advent of Emperor: Battle for Dune, Red Alert 2 and Generals. Westwood would later attempt to revive the Tiberium universe by planning to do a full-fledge sequel, Tiberian Twilight, and even plans for a MMORPG, Command and Conquer:Continuum until Westwood merged with EA Games to the chagrin of C&C fans worldwide. Details of the C&C:Continuum will be covered on this blog later.
To read more about what happened with the development of Tiberian Sun can be read at Gamasutra.com.