First posting of the day: Frank Klepacki’s C&C: Tiberian Dawn music
Greetings, everyone. This is the first blog post on Command and Conquer Revealed. The purpose of this blog is to give updates and musings on the C&C series, which I will include the Tiberium, Red Alert, and Generals universe. I will also talk about the production that went into the series and what was changed / cut / unused /etc. In fact, I found a huge treasure trove of items that did not make the cut into the C&C series. For today, I will discuss Frank Klepacki’s work on Command and Conquer:Tiberian Dawn.
As we C&C fans know, the TD soundtrack is the most varied soundtrack in the entire series, as his works covered a wide scope of genres including: heavy metal, industrial, pop, hip-hop, ambient, electronic, and orchestral. The popularity of the music was so significant in North America and beyond that Westwood decided to release the CD soundtrack, which is later included in the C&C bundle with Tiberian Dawn and the Covert Ops add-on mission disc. It was also sold on Westwood’s website as well but they’re very quickly sold out on their site and elsewhere. You can try finding the soundtrack over at half.com or eBay.com but it is quite rare to find nowadays.
Here’s what the track list of the actual CD soundtrack:
- Act on Instinct
- No Mercy
- Industrial 1
- Iron Fist (from “Covert Operations” add-on)
- We will stop them
- Radio
- On the Prowl
- Re-con (Covert Operations)
- Drone (Covert Operations)
- In the Line of Fire
- Prepare For Battle
- Depth Charge (Covert Operations)
- Rain in the Night
- Creeping Upon (Covert Operations)
- Target
- Just do it up
- C&C Thang
- To Be Feared
- Drill (Covert Operations)
- Full Stop
- In Trouble
- Airstrike
Sadly, the CD soundtrack left out numerous memorable songs from the game, such as “Demolition” (working title was “Heavy G”), “Times” (by Klepacki’s band, I AM), “March to Doom”, and “Fight, Win, Prevail!” The latter three songs can be found as redbook audio if you bought the Sega Saturn version of the game, which you can play on a CD stereo (just make sure not to play the first track, as it’s purely data and can damage your speakers!). Another oddity is the naming of some of the songs, confusing some listeners out there, so let me point out their original titles and the ones found in the game (the ones with the brackets are the original song names):
Demolition (Heavy G), Deception (We Will Stop Them), Industrial (Industrial 1), Mechanical Man (Target), Canyon Chase (Industrial 2), To Be Feared (Enemies To Be Feared), Warfare (Full Stop), In Trouble (Looks Like Trouble), and Take ‘Em Out (Just Do It Up 2)
There’s also a number of unused songs found in the in-game files (the scores.mix file), found only in the original MS-DOS version of the game. I will also list them as well:
Heartbreak, Untamed Land (unless you open up the dinosaur missions), Reaching Out, Nod Score Theme, Nod Map Theme, Flight of the Valkyries, Die!!, C&C 80’s Mix (Covert Ops only), variant, shorter low quality versions of Act On Instinct, Enemies To Be Feared, Great Shot!, and Looks Like Trouble (samples used are much different from the final mixes).
There were also a few songs that never made it into the game at all: Die!! (screaming vocalist version), Hold On (Klepacki describe this song as akin to Laurie Anderson), Reload Fire (later used as the Red Alert Credits Theme), and C&C Outtakes Credit Theme (filled with C&C FMV bloopers).
I will also point out that the Sega Saturn version has some songs that were different from the rest. First off, the “Menu Theme” (also known as the GDI Map Theme), “Great Shot!”, “March to Doom”, “Fight, Win Prevail!”, and the edited version of “Times” (by Klepacki’s band, I AM) are in full redbook quality. Secondly, there are even variants of the music! Warfare (Track 11 on the GDI disc) has different instrumentation and intro and In The Line of Fire (Track 10 on the Nod disc) has completely different instrumentation altogether.
For more information on the soundtrack and to listen to the Tiberium Dawn music, check out Frank Klepacki’s website at http://www.frankklepacki.com
. For more information on the making of C&C:TD, go to Frank Klepacki’s website, click on press on the top menu and click on “Commentary: Behind the C&C Soundtrack”.
(EDIT: Fixed some naming and consistency errors on the blog)
(EDIT 2: Fixed the error on the tracklist, added a piece of information on reading Klepacki’s commentary)
May 24, 2008 at 5:38 pm
You just copied that track list from soundtrackcentral.com, didn’t you?
“Target” (Mechanical Man) isn’t from the Covert Ops at all… and yet that list says it is.
Oh, and “Untamed Land” is definitely in C&C95… and even enabled without needing the dinosaur missions, or even the Covert Operations.
Also, your “shorter low quality versions” are actually remixes, which really weren’t any lower in quality than the others. and I think that in most cases, the remixes with voices are the only versions Krank ever put in his jukebox, since they’re the originals. Apparently he had to remake them without voices because they sounded too much like the ingame voices and “could distract the players”.
Though seeing as pretty much every console release has the remixes with voices, I guess they realized it didn’t matter that much
Oh, the Playstation version of C&C also has the tracks in stereo. Not redbook audio quality, but at least better than the PC version.
May 25, 2008 at 10:28 pm
Hello C&C fanatics, can any of you help me out? Frank Klepacki suggested that I ask my questions regarding the music of TD here, so here I am!
To begin with, why was Flight of the Valkyries put in the .mix file? Did it have any purpose ingame?
Also I’m stuck with a track of wich I don’t know the title, I believe it was the second file in the .mix file on the original DOS version…
Can anyone help me on these subjects?
Thanks in advance!
Regards,
Johan
May 25, 2008 at 10:41 pm
Hi Johan,
“Flight of the Valkyries” was used as a placeholder track during the production of C&C but the Westwood guys didn’t take out the actual song from the scores.mix file until the release of C&C Gold edition (for Windows 95). As for the second track from the scores.mix file, that’s the Nod Map theme.
To Nyerguds,
I’ll fix up the article shortly. The “shorter, low quality versions” I’m referring to is the VAR files, which sounded like demos to me or something. Your C&C utility program does that. The Playstation version of C&C pretty much has most of the songs from the Sega Saturn version, using the PSX’s XA audio format. They were around 18kHz, 16-bit, stereo, if I remember right.
August 31, 2008 at 4:50 pm
I know you mean the .VAR files. The only one that seems to be lower in quality is the Enemies To Be Feared one, IMO.
These remixes can be enabled through a hidden conquer.ini option if you put “Scores=remix” (the “Scores” string is case sensitive) in the [Options] part of conquer.ini